April 2008
Download Transmissions

The latest Communique brings you more Ship Cards, scenarios, fiction, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle. Don’t forget, you have to register before being able to download the latest full color Communique!

Star Fleet Universe News

Distant Kingdoms is in final editing, but was delayed to 5 May by problems the die cutter. SFB Module Omega Five will also be released on 5 May, as will Booster Pack 19 and Booster Pack 20. The new RPG Editing-Layout team (Jean Sexton and Mike Sparks) continues to work on Prime Directive d20Modern but are unable to give us a firm release date. If it isn't ready when FCDK is back from the die cutter, we will release it on 2 June along with Captain's Log #37. We plan to release Federation Commander: Orion Attack on 23 June along with SFB Module X1R.

Our project to build a new corporate headquarters continues to move on. We now own the land and are working with an architect to finalize the designs. View regular updates on this project.

Our combined and reorganized website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions.

We are looking for a few good Star Fleet Ambassadors! Our marketing director can't be everywhere and that's where you come in! Do you go to gaming forums like Board Game Geek, RPG Net, or The Miniatures Page? Then WE NEED YOU! To get complete details of the Ambassador program, please see the Federation Commander Ambassadors category on the Federation Commander forum.

Have you missed an earlier Newsletter? Click here to get caught up!

FC Forum Hot Topics

The Federation Commander Site and Forum continues to grow as more gamers find it. We have added a new section to the Forum called Web Requests. If you have any comments, questions, or requests for our Graphics Director, this is the place to let him know. This month’s Hot Topic is "federation commander campaign " which can be found in the General Discussion category. We have added a new Star Fleet Battles section to the forum to discus everything SFB. For new players, the Federation Commander Forum is a little easier to manage whereas the Legacy Discus BBS can be a bit overwhelming.  Come see what the commotion is about and join the Federation Commander Forum now!

Don't forget our original (discus-based) BBS where most product development takes place. The most active topics of late include: FC: Kzinti Attack, FC: Gorn Attack, FC: Final Stinger Playtest, and FC: Hydran Attack.

FC Tactic of the Month
Hack And Slash just got a lot tougher

One of the most significant tactical changes from SFB is that with four "movement sub-pulses" for each firing opportunity (and the acceleration rules will always let your target use more of them than he thought he would need), there are no more "drop his shield on one impulse and hammer him on the next" shots. SFB was always so fun
because you could use those leftover phasers on Impulse #32 to weaken a shield, then use Energy Allocation to load up the heavy weapons for the crippling blow (since there were few ways to turn a new shield in Impulse #1, and those all came with drawbacks so nobody wanted to
make a habit of using them). (More...)

Café Press
Cafe Press

Café Press is an online marketplace that allows the Star Fleet Universe to produce unique products such as coffee mugs, t-shirts, tote bags, and more with the Star Fleet logos, cover art, and other artwork used for our products. We have added tons of new shirts, mugs, and other products. Want something you don’t see? Please contact Matt Cooper (Graphics Director) with your request. Visit our Star Fleet Café Press Store for a complete listing of the products available.

SFB Tactic of the Month

Sometimes, moving next impulse is a bad thing. Some examples might be: going to do a range two to zero jump on seeking weapons when you cannot turn or side-slip; you mistimed the emergency deceleration, and you will not be able to weasel in time, turning will expose a down shield, etc.

In these cases, do a speed change up (unplotted acceleration) to a speed that does not move next impulse. Odds are, you can find one of these for only one point of power (one hex gained through the end of the turn).

And try to count your hexes of movement better next time.

F&E Strategy of the Month

Attrition factors are good right? The best way to simultaneously maximize the number of attrition factors with a good density line (and a mauler proof flagship for the Alliance) in the mid-to-late war is a relatively easy recipe.
Take one admiral, based on a CVA group (three ships towards command limit), add in a CVD group (three ships) and dust lightly with a battle group (five ships for the maximum line of 11). If you have not got a 12-factor CVD group available, a 9-factor CVP group works quite nicely. Add the free scout, for a little bit of support and let your opponent stew for as long as it takes.

The battle group can be quite flexible, including extra scouts or marines to tailor your line to the mission.
Unfortunately, Admirals cannot add to a reserve fleet (316.214), otherwise this would be an ideal reserve force.

Mini of the Month

Every month we will feature one of our miniatures that has been painted by a fan. If you paint miniatures, submit your pictures and you may be our next Mini of the Month!

Click here to view this month's winner.


New Releases

Communique #28 has posted to the Commander's Circle

Federation Commander: Briefing #1, SKU 4021, $12.95
Federation Commander: Squadron Box #16 (five DNs),
SKU 4316, $44.95
Federation Commander: Squadron Box #17 (five DNs),
SKU 4317, $44.95
Federation Commander: Squadron Box #18 (five DNs),
SKU 4318, $44.95

Federation Commander: Distant Kingdoms
, SKU 4106, $34.95
SFB Module O5: Omega Flotillas
, SKU 5665, Price $21.95 Federation Commander: Booster #19, SKU 4219, $9.95
Federation Commander: Booster #20, SKU 4220, $9.95

Captain's Log #37
, SKU 5737, $18.95
Federation Commander: Border Box #7
, SKU 4407, $99.95 Federation Commander: Booster #21, SKU 4221, $9.95 Federation Commander: Squadron Box #19 (Hydrans),
SKU 4319, $34.95
Federation Commander: Squadron Box #20 (Lyrans),
SKU 4320, $34.95
Federation Commander: Squadron Box #21 (WYNs),
SKU 4321, $34.95
Prime Directive d20M
(Modern), SKU8721, $24.95

Federation Commander Orion Attack
SFB Module X1R

Prime Directive: Federation (d20), SKU 8702, $24.95
GURPS Federation
, SKU 8402, $24.95
SFB Module G3: Master Annexes
, SKU 5423, Price $29.95

Star Fleet Fiction

Bridge, Orion CR+ Return Fire

In a blinding flash, a dozen wide-arc phasers fired stun bolts into the bridge, paralyzing the Orion bridge crew as well as the four Klingon marines guarding them. Medics rushed in to give stimulant shots to the crew while security men handcuffed the Klingon marines and carried them to the brig.

The same scene was repeated in engineering.

Cargo Bay Four, Orion CR+ Return Fire

Korgan, his Slirdarian bodyguard, and the Lyran pirate crewman reached the hatch to Cargo Bay #4 about the same time as the Dunkars reached the main cargo bay. Korgan waved the Lyran in first, then followed him with the Slirdarian following up the rear. Suddenly he heard the sound of a phaser and a loud yelp. He spun around in time to see the bear-ape fall to the deck with a gapping hole in his chest, noting that the voices in his earpiece had suddenly fallen silent. Korgan fired his disruptor immediately, killing the Orion crewman who had suddenly appeared in the hatchway behind them. (More...)

Ask Admiral Growler

Phred Werenich asks: How does a launching unit gather the (FD6.31) scientific information from a probe drone? Is (FD6.14) the only method or does it download the data "on the fly" if within 35 hexes. I have read (FD6.14), but nothing to support the "on the fly" method.

ANSWER: Rule (FD6.14) deals with using the probe module for long-range reconnaissance on type-III drone frames in general. This is background data that sets up why your ship might be picking up such drone modules, or why your ship has to be in a particular place to launch such drones. A campaign might define other uses. There are, of course, other uses (having a probe drone watch your last battle, then eject the module to be picked up by whoever comes looking for you). Per (FD6.3), the data generated by a probe drone that you are controlling is fed back to your ship impulse by impulse. A drone gathering scientific information (FD6.31) will give you data based on its closest approach, it does not matter if that was range eight for the whole turn, or range two just before it was vaporized on Impulse #4. In the former case it would be based on range eight, in the latter case based on range two. (More...)

Federation & Empire Q&A

QUESTION: Using the Advanced Deficit Spending rules, the Klingon spent 120% of the EPs available to him in the Economics Phase, then spent additional points during the Combat Phase (for drone bombardment), and for Field Repairs. Is this legal? Isn't there a 20% cap on overall Advanced Deficit Spending?

ANSWER: Yes, the total limit on Advanced Deficit Spending during the entire turn is 20% (430.6). All that Advanced Deficit Spending does is allow you to spend some of the original limit during the Production Phase (something that is not allowed without the ADS rule) and to carry a debt forward rather than repay it immediately. You could borrow some of your 20% cap during Production and more (up to the 20% cap) during the rest of the turn. But whenever you hit the 20% limit, you're done. (More...)


These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page.

Alert 80410 New Schedule (Adobe Acrobat Required)
Alert 80303 Marines (Adobe Acrobat Required)
Alert 80225 CL37
(Adobe Acrobat Required)
Alert 80218 Just Released (Adobe Acrobat Required)
Alert 80211 FCDK (Adobe Acrobat Required)


Few noticed that we had released this miniature of the Federation Express fast cargo ship, which is the fastest ship in the Star Fleet Universe. Saturday delivery costs extra.